Greetings Gamers, I have been playing the dota for about 7 years and these days I have been studying the game in depth and I find that it has many details that make this a wonderful game. There are those who criticize the game and it is understandable that not everyone has the same tastes, but really until you analyze in depth you realize that it is a great game that deserves all my dedication to show them little by little what it houses.
Continuing with the introduction of dota 2, today I will continue talking to you a little more in depth since it has enough details of the map, vision inside the game, towers and barracks, line creeps and a specific hero illustrating how this hero in battle Attributes of hero and an explanation of the different abilities of this one in video.
Map
As well mentioned in the previous post the map has two Radiant and Dire features and are separated by a river that crosses the half of the map divided equally, this account mostly by jungle that is surrounded by small monsters called creeps Neutral and ancestral ones that allow us to collect gold and experience, this jungle is covered by the "fog of war".
What does it mean? If we want to see a specific part of the map we must go there or simply buy an item called "Guardian observer" and plant it in the area where we want to see
Our vision is limited, whether by trees or the highest terrain, in order to make the game much more interesting and strategic.
There is a page that allows us to see the range of vision of the guardians when planting in some part of the terrain this in order to take full advantage of the resource.
Walking the map
Then, I'll show you a video that you can do by showing them a tour of the map.
View
When you just enter the game you enter with 1 minute and 30 seconds of daylight with a counter in reverse when it reaches 0 it sounds the horn that starts the game.
Day-Night The vision in dota 2 is limited in part by the day and night of the game the daylight has a duration of 4 minutes after that comes the night with an equal duration of 4 minutes.
Heroes mostly have day 1800 vision units and at night 800, but not all have this range of vision. Some examples of heroes who change their vision during the day and night are:
Areas High
The raised areas have a considerable vision advantage with the ground, the hero who is in an elevated area has total vision of the area an example of this below
Low Zone
High Zone
Towers
In the map there are a total of 22 towers 11 located in the Radiant faction and another 11 in Dire these function to prevent the heroes and creep from passing easily until reaching the final objective that is the ANCIENT these towers have a particular characteristic if not The first tower is not demolished neither the second nor the other structures for example in the location of the third tower of each path are followed by structures called "MELE BARRACKS" if the third tower of each path is not destroyed, Barracks.
When a hero approaches a tower, this tower grants the hero +3 of armor
The current attributes of the towers are shown below
Glyph of fortification
This grants invincibility to the structures for 5 seconds. It is updated if a first level tower falls, cooldown time 5 minutes
Radar
Used to scan any part of the map for 8 seconds if you find an enemy hero in that area will be a red color.
Mele Barracks
In the game there are a total of 12 Mele barracks 6 located in the radiant base and another 6 in dire, if in an example path: In radiant, the 2 located in the part of the bot are demoted the creeps that are born of dire in that path will have A larger statistic and will be called "Super Creep" as a reward for knocking down the mele barracks but if you knock down all 6 factions that knock them down you get "Mega Creep" units with much more damage and endurance
CREEP LINE
These creatures appear every 30 seconds in the 3 top, mid and bot lines a total for each line of 4 units they make them 3 "Mele creep" 1 "Range creep" and in the wave # 11, 5:00 minute leaves 1 unit of more "Siege Creep" a catapult with much greater damage to knock down structures much faster.
Siege Creep
Minute 5:00
When the melee barracks of each line collapse "Super creep" is generated who demolishes "Mega creep" to those that demolish the 6 barracks
Super creep
Mega Creep
Hero
Then I will start to talk a little about how the heroes basically work in a next post I will give a more specialized guide of several of them since they have enough details to tell them and I do not want to escape any of them.
Heroes have Attack and Defense
Attack: Here we find
Attack Speed: is the speed with which the hero normally beats either creeps or heroes
Damage: Amount of damage that the hero counts on, this tailor made upgrade with items of damage or also depending on the hero's main attribute.
Attack Range: This is the distance you can hit
Defense: Here we find
Armor: The armor that has the hero this decreases the physical damage
Magical Resistance: It is the one that is in charge of the decrease of the magic damage
Evasion: Percentage in which the enemy hero may fail attacks
Attributes and damage
Ingeligence: If an intelligence hero buys an item with intelligence the points of this will increase the damage, also its mana regenerates mana and a percentage of spell damage
Agility If an agility hero buys an item of agility these will increase their damage their attack speed and their armor
Srength A strength hero buys an item that has strength the item's strength points will increase damage, hit points and life regeneration
Hero Sven Hard Carry
Sven cataloged in the world endows 2 as a relentless hard carry at the time of battle with his grandiose skills can destroy the enemy team in seconds his abilities
Sven is the bastard son of a Knight of the Vigil, born of a Pale Merante and raised in the Ruins of the Shadow Coast. With his father executed for violating the Vigil Codex and his mother rejected by his savage race, Sven believes that honor is not found in any social order, but in oneself. After taking care of his mother during a prolonged agony, he offered himself as an apprentice to the Knights of the Vigil, never revealing his identity. For thirteen years he studied in the school of his father, dominating the rigid code that declared its existence an abomination. Then, the day he should have taken an oath, he took the Exile's Leaf, destroyed the Sacred Helm, and burned the Codex in the Divine Flame of the Vigil. He walked away from Vigil Fortress, always alone, following the last strict rune of his private code. He is still a gentleman, yes ... but a Renegade Knight. He answers only to himself.
- Storm Hammer: He is a zone incapacitator of great damage
- Great Cleave: A passive skill that strikes nearby units.
- Warcry A skill that gives you movement speed and armor for a few seconds
- God's Strength. Skill that gives you a lot of damage for a few seconds.
This set of sven make this devastating and relentless.
Then I show them a video that I do for you so that you can see the potential of this hero a little.
I hope you like this post I did with a lot of dedication for you do not forget to comment and if you liked, support me with your upvote