Computer-Generated Chess Problem 01755

An original 'KQRRN vs kqn' three-move chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI).

7R/3Q4/8/8/3R1K2/8/2Nn1k2/5q2 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.12.2 2:58:12 PM
Solvability Estimate: Moderate

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Feel free to copy the position into a chess engine and discover even more variations of the solution. By the way, if you're tired of international chess, maybe try Switch-Side Chain-Chess instead.

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