Computer-Generated Chess Problem 01756

A newly published and original KRRP vs kr chess problem generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it. Read more about it on ChessBase.

8/2P5/r7/k4K2/8/1R1R4/8/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.12.2 10:31:36 PM
Solvability Estimate: Moderate

White is over a rook's worth in material but the precise win in this position still needs to be found. You may attempt to solve this within the stipulated time. Feel free to copy the position into a chess engine and discover even more variations of the solution.

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