A newly published and original KRBBN vs krbnp chess problem generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.12.8 9:39:04 AM
White has a slight material advantage over Black. The default solving time of 30 seconds may be too short for you if the problem is difficult so feel free to hit the pause button and solve at your own pace. Do share and try out some of the others too. Take some time to study the analysis and you might appreciate the puzzle a little more.
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