Computer-Generated Chess Problem 01776

Consider this 'KQRRBPP vs kppppp' mate in 4 chess problem generated autonomously by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI.

2K5/8/1p6/3p4/2p4B/1RQ1P1p1/2Ppk3/R7 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.12.13 7:20:21 PM
Solvability Estimate = Moderate

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. As a whole, these problems are intended to cater to players of all skill levels. By the way, if you're tired of international chess, maybe try Switch-Side Chain-Chess instead.

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