Computer-Generated Chess Problem 01775

Take a look at this 'KQRBP vs krrp' three-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. You can learn more about the DSNS here.

k1B5/1r6/8/1P5Q/4r3/p7/K7/4R3 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.12.13 4:43:57 AM
Solvability Estimate = Moderate

White is over a rook's worth in material but the precise win in this position still needs to be found. See if you can solve this puzzle within 30 seconds or hit pause and take your time. The solution is provided after that followed by some analysis. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.

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