Computer-Generated Chess Problem 01782

Here is a 'KRPP vs kn' three-move chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI).

8/5KP1/6nk/4R2P/8/8/8/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.12.16 10:30:23 PM
Solvability Estimate = Easy

White is significantly ahead in material. The position appears fairly cluttered. It looks like the solution might involve a pawn promotion. Leave a comment below if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

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