Computer-Generated Chess Problem 01783

A newly published and original KQR vs kb #5 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

1K2b3/8/R7/5k2/8/8/8/Q7 w - - 0 1
Chesthetica v10.58 : Selangor, Malaysia
White to Play and Mate in 5 : 2017.12.17 4:40:00 AM
Solvability Estimate = Difficult

Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Did you find this one interesting or have something else to say? Leave a comment below! As a whole, these problems are intended to cater to players of all skill levels.

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