Computer-Generated Chess Problem 01789

A new if not unique KRRBBNP vs krrnn chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

3r4/1N2P3/1nk1B3/1RB3K1/n1r5/R7/8/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.12.19 11:35:49 AM
Solvability Estimate = Moderate

White is significantly ahead in material. Looking at the position, it is somewhat cluttered. The default solving time of 30 seconds may be too short for you if the problem is difficult so feel free to hit the pause button and solve at your own pace. Do share and try out some of the others too. Take some time to study the analysis and you might appreciate the puzzle a little more. Anyway, if standard chess isn't your thing, you might instead like SSCC.

< | Facebook | Twitter | Get the Book | Website | Reddit| >

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now