Computer-Generated Chess Problem 01790

What we have here is a 'KRRBP vs kbp' five-move chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is no known limit to the quantity or type of compositions that can be generated.

4k3/4P1p1/8/3R1B2/8/b7/3K3R/8 w - - 0 1
Chesthetica v10.58 : Selangor, Malaysia
White to Play and Mate in 5 : 2017.12.19 12:51:45 PM
Solvability Estimate = Moderate

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. See if you can solve this puzzle within 30 seconds or hit pause and take your time. The solution is provided after that followed by some analysis. If this one is too easy or too difficult for you, try out some of the others. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are over a thousand published already.

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