Consider this 'KRBN vs kp' mate in 4 chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. There is no known limit to the quantity or type of compositions that can be generated.
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2018.1.1 10:31:51 AM
Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this puzzle in time or just pause the video. At the end of the video, you will see the solution played out. This is followed by some analysis. Do try some of the others in the series as well before you go. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.
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