Computer-Generated Chess Problem 01883

What we have here is a 'KRR vs kb' chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. You can learn more about the DSNS here.


7b/3K2k1/5R2/4R3/8/8/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.60 : Selangor, Malaysia
2018.2.6 5:27:53 AM
Solvability Estimate = Moderate

White is over a rook's worth in material but the precise win in this position still needs to be found. Do share and try out some of the others too. Over time, the tactics you see in these puzzles will help you improve your game.

Solution (Skip to 0:35)

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H2
H3
H4
3 columns
2 columns
1 column
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