Computer-Generated Chess Problem 01884

Here is a new 'KRBNP vs kbnp' chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.


2N3k1/8/K6P/2p5/R7/8/1b3n2/1B6 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.60 : Selangor, Malaysia
2018.2.6 7:11:13 AM
Solvability Estimate = Difficult

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. Everything composed by Chesthetica is original. Do share and try out some of the others too. Take some time to study the analysis and you might appreciate the puzzle a little more. By the way, if you're tired of international chess, maybe try Switch-Side Chain-Chess instead.

Solution (Skip to 0:35)

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