Computer-Generated Chess Problem 01911

Here is a new 'KBP vs k' chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.


5K2/7k/8/6B1/6P1/8/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.62 : Selangor, Malaysia
2018.2.19 11:04:04 AM
Solvability Estimate = Easy

Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Leave a comment below if you like. Solving chess puzzles like this can also help improve your game. By the way, if you're tired of international chess, maybe try Switch-Side Chain-Chess instead.

Solution (Skip to 0:35)

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