Computer-Generated Chess Problem 01929

What we have here is a 'KRNP vs knp' mate in 5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method.


1K2k3/8/4p3/8/3PN3/8/8/3n1R2 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.62 : Selangor, Malaysia
2018.3.2 4:59:50 AM
Solvability Estimate = Easy

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. Everything composed by Chesthetica is original. Why not time yourself how long it took you to solve this? Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution (Skip to 0:35)

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