Computer-Generated Chess Problem 01930

A new if not unique KRBN vs knp chess problem generated autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning.


8/5B1R/8/8/8/3N2K1/n1p5/3k4 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.62 : Selangor, Malaysia
2018.3.2 12:12:51 PM
Solvability Estimate = Moderate

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. White is over a rook's worth in material but the precise win in this position still needs to be found. Leave a comment below if you like. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are over a thousand published already.

Solution (Skip to 0:35)

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