Consider this 'KRBB vs kpp' chess problem generated by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game.
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.3.14 1:20:47 PM
White is over a rook's worth in material but the precise win in this position still needs to be found. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution.
Solution (Skip to 0:35)
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