Computer-Generated Chess Problem 01950

A newly published and original KRBP vs k four-move chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. There is no known limit to the quantity or type of compositions that can be generated.


6B1/3kP3/K7/8/1R6/8/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.3.12 4:33:23 AM
Solvability Estimate = Difficult

White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this puzzle. Do try some of the others in the series as well before you go. As a whole, these problems are intended to cater to players of all skill levels.

Solution (Skip to 0:35)

< | Facebook | Twitter | Get the Book | Website | Reddit| >

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now