An original 'KRNP vs kp' mate in 5 chess problem generated autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (such as using only two bishops versus knight). Read more about it on ChessBase.
White to Play and Mate in 5
Chesthetica v10.63 : Selangor, Malaysia
2018.3.18 2:14:17 PM
White is over a rook's worth in material but the precise win in this position still needs to be found. If this one is too easy or too difficult for you, try out some of the others. Over time, the tactics you see in these puzzles will help you improve your game. If you're bored of standard chess, though, why not try this?
Solution (Skip to 0:35)
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