A 'KQRBN vs knn' chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. to compose something using a rook, bishop, knight and three pawns vs. a queen and a rook). Read more about it on ChessBase.
White to Play and Mate in 3
Chesthetica v10.63 : Selangor, Malaysia
2018.4.13 3:37:07 AM
Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Try to solve this as quickly as you can. If you like it, please share with your friends. As a whole, these problems are intended to cater to players of all skill levels. Anyway, if standard chess isn't your thing, you might instead like SSCC.
Solution (Skip to 0:35)
< | Facebook | Twitter | Get the Book | Website | Reddit| >