Computer-Generated Chess Problem 02028

What we have here is a 'KQNP vs k' chess construct composed autonomously by a computer using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; so you can enjoy them right now instead.


8/2N4Q/5k2/2K5/8/4P3/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.4.14 12:39:41 AM
Solvability Estimate = Easy

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below if you like.

Solution (Skip to 0:35)

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H2
H3
H4
3 columns
2 columns
1 column
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