Computer-Generated Chess Problem 02029

Here is a 'KRRRB vs krrbnnp' study-like construct or chess problem generated autonomously by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; so you can enjoy them right now instead. There is no known limit to the quantity or type of compositions that can be generated. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.


6r1/1B6/6k1/n3R3/6np/1r3R2/2K4R/6b1 w - - 0 1
Chesthetica v10.63 : Selangor, Malaysia
White to Play and Win : 2018.4.14 1:48:11 AM

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White actually has less material than Black. The white army is down by about 2 (Shannon) pawn units in value. Try to solve this as quickly as you can. If you like it, please share with others. Take some time to study the analysis and you might appreciate the puzzle a little more.

Solution (Skip to 0:35)

< | Facebook | Twitter | Kindle E-book | Website | Reddit| >

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now