Computer-Generated Chess Problem 02083

A new if not unique KRBBPP vs krrpp mate in 3 chess problem generated by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.


7r/p2r4/8/2P5/1B1p4/4R3/7P/kB1K4 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.63 : Selangor, Malaysia
2018.5.13 6:30:21 AM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Everything composed by Chesthetica is original. If this one is too easy or too difficult for you, try out some of the others. As a whole, these problems are intended to cater to players of all skill levels.

Solution (Skip to 0:35)

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