Here is a 'KQRB vs kr' three-move chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.
White to Play and Mate in 3
Chesthetica v10.63 : Selangor, Malaysia
2018.5.13 12:37:14 PM
A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. Everything composed by Chesthetica is original. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.
Solution (Skip to 0:35)
< | Facebook | Twitter | Get the Book | Website | Reddit| >