Computer-Generated Chess Problem 02088

Consider this 'KBNP vs kp' three-move chess problem generated by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it. You can learn more about the DSNS here.


8/2P5/6p1/8/k7/2B2N2/K7/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.63 : Selangor, Malaysia
2018.5.14 12:48:11 PM
Solvability Estimate = Easy

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. Leave a comment below if you like. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution (Skip to 0:35)

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