Computer-Generated Chess Problem 02089

Contemplate this 'KBBNN vs knpp' mate in 5 chess puzzle created by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 9 pieces goes even beyond that and was therefore composed without any such help.


6B1/8/2N5/N1p5/n7/k1B2p2/8/1K6 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.65 : Selangor, Malaysia
2018.5.17 12:12:26 AM
Solvability Estimate = Easy

White is over a rook's worth in material but the precise win in this position still needs to be found. Do share and try out some of the others too. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution (Skip to 0:35)

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