Here is a new 'KQRBN vs krrp' three-move chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. You can learn more about the DSNS here. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.
White to Play and Mate in 3
Chesthetica v10.67 : Selangor, Malaysia
2018.5.27 9:47:26 AM
Everything composed by Chesthetica is original. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. Anyway, if standard chess isn't your thing, you might instead like SSCC.
Solution (Skip to 0:35)
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