Computer-Generated Chess Problem 02134

What we have here is a 'KRBP vs kp' mate in 4 chess construct composed autonomously by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (such as using only a queen vs. rook and knight). Read more about it on ChessBase.


8/4Pk2/8/7K/1B6/4p1R1/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.67 : Selangor, Malaysia
2018.6.10 5:43:16 AM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White is over a rook's worth in material but the precise win in this position still needs to be found. Hint: there might be a pawn promotion involved. Try to solve this puzzle. Do try some of the others in the series as well before you go. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution (Skip to 0:35)

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