Computer-Generated Chess Problem 02143

An original 'KRR vs kb' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware millions of IBM or Google dollars could buy. There is no known limit to the quantity or type of compositions that can be generated.


k7/8/8/K4b2/4R3/8/1R6/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.67 : Selangor, Malaysia
2018.6.12 6:34:51 PM
Solvability Estimate = Difficult

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already. If you're bored of standard chess, though, why not try this?

Solution (Skip to 0:35)

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