Computer-Generated Chess Problem 02144

Now, this is a 'KRRNNPPP vs kqqbppp' five-move chess construct composed autonomously by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (such as using only a queen vs. rook and knight). Read more about it on ChessBase.


q5k1/3PK3/4b1P1/3NPRR1/8/1q6/1ppp4/4N3 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.67 : Selangor, Malaysia
2018.6.12 10:29:00 PM
Solvability Estimate = Easy

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White actually has less material than Black yet is able to win in this position. The white army is down by about 5 (Shannon) pawn units in value. Hint: there might be a pawn promotion involved. Try to solve this puzzle. Do try some of the others in the series as well before you go. Feel free to copy the position into a chess engine and discover even more variations of the solution. If you're bored of standard chess, though, why not try this?

Solution (Skip to 0:35)

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