Now, here we have a 'KRBNN vs kp' #5 chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method.
White to Play and Mate in 5
Chesthetica v10.67 : Selangor, Malaysia
2018.6.15 4:19:40 PM
Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do share and try out some of the others too. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. If you're bored of standard chess, though, why not try this?
Solution (Skip to 0:35)
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