A newly published and original KRBNN vs kpp #4 chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method.
White to Play and Mate in 4
Chesthetica v10.67 : Selangor, Malaysia
2018.6.16 2:03:13 AM
Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this as quickly as you can. If you like it, please share with your friends. Feel free to copy the position into a chess engine and discover even more variations of the solution. Anyway, if standard chess isn't your thing, you might instead like SSCC.
Solution (Skip to 0:35)
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