Computer-Generated Chess Problem 02154

Now, here we have a 'KQBNP vs krbbnn' three-move chess puzzle created by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). Chesthetica is able to generate various types of mates and study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. instructing it to compose something using perhaps two queens vs. four rooks). Learn more about it on ChessBase.


3K4/2P1N3/1b1k4/5Q1r/n4n2/3b4/1B6/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.67 : Selangor, Malaysia
2018.6.16 8:17:40 AM
Solvability Estimate = Moderate

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. White actually has less material than Black. The white army is down by about 1 (Shannon) pawn units in value. Do share and try out some of the others too. Take some time to study the analysis and you might appreciate the puzzle a little more.

Solution (Skip to 0:35)

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