Computer-Generated Chess Problem 02194

What we have here is a 'KQB vs kqr' chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. There is no known limit to the quantity or type of compositions that can be generated.


7B/8/8/8/7K/5Q2/1r5k/1q6 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.69 : Selangor, Malaysia
2018.7.6 5:55:55 AM
Solvability Estimate = Easy

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White actually has less material than Black yet still wins. The white army is down by about 2 (Shannon) pawn units in value. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution (Skip to 0:35)

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