A 'KQRBBP vs kqrrb' five-move chess construct composed autonomously by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. You can learn more about the DSNS here. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.
White to Play and Mate in 5
Chesthetica v10.67 : Selangor, Malaysia
2018.7.6 6:35:38 PM
Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Now, let's see what else there is to say. Give me a moment. Do share and try out some of the others too. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.
Solution (Skip to 0:35)
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