Contemplate this 'KRBNN vs kbpp' #5 chess problem generated by a computer using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
White to Play and Mate in 5
Chesthetica v10.69 : Selangor, Malaysia
2018.7.18 9:35:21 PM
These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this as quickly as you can. If you like it, please share with your friends. As a whole, these problems are intended to cater to players of all skill levels.
Main Line of the Solution (Skip to 0:35)
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