Now, here we have a 'KRNNNPP vs kbbppp' chess construct composed autonomously by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. You can learn more about the DSNS here. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 13 pieces goes even beyond that and was therefore composed without any such help whatsoever. Any analysis shown for this study could be flawed as chess engines may change their recommendations given more time. The first or key move, at least, is probably right.
Chesthetica v10.69 : Selangor, Malaysia
White to Play and Win : 2018.7.20 6:09:35 PM
Okay, let me think for a minute if there's anything else to say here. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this can also help improve your game. If you're bored of standard chess, though, why not try this?
Main Line of the Solution (Skip to 0:35)
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