Computer-Generated Chess Problem 02278

Here is a new 'KQRNN vs kqrbnpp' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware millions of IBM or Google dollars could buy. You can learn more about the DSNS here.


2R5/1r6/4p3/5bK1/1qQ5/2N5/1pk2n2/1N6 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.74 : Selangor, Malaysia
2018.8.28 6:27:30 PM
Solvability Estimate = Moderate

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. White actually has less material than Black. The white army is down by about 2 (Shannon) pawn units in value. If this one is too easy or too difficult for you, try out some of the others. As a whole, these problems are intended to cater to players of all skill levels.

Main Line of the Solution (Skip to 0:35)

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