Computer-Generated Chess Problem 02286

Now, this is a 'KNNPP vs kbnpp' three-move chess problem generated autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 10 pieces goes even beyond that and was therefore composed without any such help whatsoever.


3N3k/5PpP/6p1/1n5N/3b4/8/8/5K2 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.74 : Selangor, Malaysia
2018.9.2 10:20:19 AM
Solvability Estimate = Difficult

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. Now, let's see what else there is to say. Give me a moment. If this one is too easy or too difficult for you, try out some of the others. Over time, the tactics you see in these puzzles will help you improve your game.

Main Line of the Solution (Skip to 0:35)

<| Amazon | BitChute | Minds | WordPress | YouTube |>

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now