Computer-Generated Chess Problem 02287

A new if not unique KRRN vs kb chess construct composed autonomously by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.


8/8/6NR/2R4K/8/b6k/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.74 : Selangor, Malaysia
2018.9.2 8:41:16 PM
Solvability Estimate = Moderate

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. Now, let's see what else there is to say. Give me a moment. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game.

Main Line of the Solution (Skip to 0:35)

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