Computer-Generated Chess Problem 02288

A new if not unique KRBNNPPPPP vs krbnnnppppppp study-like chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The analysis presented for this study may not be perfect as it depends on the engine used and time allocated to it. However, the key move should be right.


6n1/2r4p/n1PPP1k1/1p2P1Pp/NB1R3p/p2K1pp1/3N3b/n7 w - - 0 1
Chesthetica v10.75 : Selangor, Malaysia
White to Play and Win : 2018.9.4 3:36:06 PM

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. Okay, let me think for a minute if there's anything else to say here. Leave a comment below if you like. Solving chess puzzles like this can also help improve your game.

Main Line of the Solution (Skip to 0:35)

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