Consider this 'KRRNN vs kbnp' mate in 5 chess problem generated by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (such as using only two bishops versus knight). Read more about it on ChessBase. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 9 pieces goes even beyond that and was therefore composed without any such help.
White to Play and Mate in 5
Chesthetica v10.75 : Selangor, Malaysia
2018.9.6 12:36:08 AM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is over a rook's worth in material but the precise win in this position still needs to be found. Leave a comment below if you like. Over time, the tactics you see in these puzzles will help you improve your game.
Main Line of the Solution (Skip to 0:35)
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