Here is a 'KRRBBN vs krrbbpp' five-move chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. You can learn more about the DSNS here. The position below contains 13 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.
White to Play and Mate in 5
Chesthetica v10.75 : Selangor, Malaysia
2018.9.13 10:03:58 AM
Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this can also help improve your game.
Main Line of the Solution (Skip to 0:35)
<| Book | DTube | Facebook | Reddit | Twitter | Website |>