Computer-Generated Chess Problem 02321

What we have here is a 'KQNP vs kqbnp' chess problem generated by a computer using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 9 pieces could have been taken from such a database.


1q1b4/1nk1P3/2p5/6N1/8/8/5Q2/K7 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.82 : Selangor, Malaysia
2018.10.18 1:58:37 PM
Solvability Estimate = Moderate

White actually has less material than Black. The white army is down by about 3 (Shannon) pawn units in value. It looks like the solution might involve a pawn promotion. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Main Line of the Solution (Skip to 0:35)

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H2
H3
H4
3 columns
2 columns
1 column
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