Here is a 'KQ vs kbnn' mate in 4 chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. composing something original using only a rook vs. five pawns). Read more about it on ChessBase.
White to Play and Mate in 4
Chesthetica v10.82 : Selangor, Malaysia
2018.11.8 12:26:42 AM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. The material value is about equal. Leave a comment below, if you like. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.
Main Line of the Solution (Skip to 0:35)
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