Consider this 'KRBN vs kqp' chess problem generated autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated.
White to Play and Mate in 5
Chesthetica v10.82 : Selangor, Malaysia
2018.11.8 9:22:25 AM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a slight material advantage over Black. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution.
A Similar Chess Problem by Chesthetica: 00581
Main Line of the Solution (Skip to 0:35)
<| Book | DTube | Facebook | Reddit | Twitter | Website |>