Computer-Generated Chess Problem 02516

An original 'KRBNPPPPPP vs krbbnppp' chess problem generated by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 18 pieces could have been taken from such a database. Any analysis shown for this study could be flawed as chess engines may change their recommendations given more time. The first or key move, at least, is probably right.


2Nn3K/1kB2P2/5P1P/7p/bb4RP/1r1Pp3/2P2p2/8 w - - 0 1
White to Play and Win
Chesthetica v11.02 (Selangor, Malaysia)
Generated on 14 Feb 2019 at 5:06:11 PM

The material value is about equal. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Main Line of the Solution (Skip to 0:35)

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