Now, here we have a 'KQB vs krpp' mate in 3 chess construct composed autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
White to Play and Mate in 3
Chesthetica v11.02 (Selangor, Malaysia)
Generated on 7 Mar 2019 at 5:53:58 AM
Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game.
A Similar Chess Problem by Chesthetica: 00282
Main Line of the Solution (Skip to 0:35)
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