Computer-Generated Chess Problem 02621

Published online for the first time, consider this KRRB vs krpp mate in 4 chess construct composed autonomously by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The position below contains 8 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.


8/8/8/3p4/4RB2/3K1p1r/1k6/R7 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.17 (Selangor, Malaysia)
Generated on 21 Apr 2019 at 5:05:06 AM
Solvability Estimate = Moderate

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White is over a rook's worth in material but the precise win in this position still needs to be found. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

A Similar Chess Problem by Chesthetica: 00276

Main Line of the Solution (Skip to 0:35)

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