Published online for the first time, consider this KQRNN vs krbpp mate in 5 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.
White to Play and Mate in 5
Chesthetica v11.17 (Selangor, Malaysia)
Generated on 21 Apr 2019 at 1:14:50 PM
What was the machine 'thinking' when it came up with this? Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.
Main Line of the Solution (Skip to 0:35)
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